![Not able to set transform.position. Player keeps snapping back to position before change. — Photon Engine Not able to set transform.position. Player keeps snapping back to position before change. — Photon Engine](https://secure.gravatar.com/avatar/a009ecb3f99cb8dbf9be7cded03e6547/?default=https%3A%2F%2Fvanillicon.com%2F3604f273001ef2598abf211980c81596_200.png&rating=g&size=200)
Not able to set transform.position. Player keeps snapping back to position before change. — Photon Engine
![When using transform.position in Update by itself it tracks where my game object is in real time. But once I put it in an if statement it stops working and only gives When using transform.position in Update by itself it tracks where my game object is in real time. But once I put it in an if statement it stops working and only gives](https://preview.redd.it/sqt0eh0aszp81.jpg?auto=webp&s=893af4b161d61cde9682316eea36bc04263fe27b)
When using transform.position in Update by itself it tracks where my game object is in real time. But once I put it in an if statement it stops working and only gives
![تويتر \ Waves of Steel is in Early Access على تويتر: "@iPixelGames1 rb2d.velocity += (playerTransform.position - transform.position).normalized * Time.deltaTime; This should pull the boomerang towards the player's position each tick. You can تويتر \ Waves of Steel is in Early Access على تويتر: "@iPixelGames1 rb2d.velocity += (playerTransform.position - transform.position).normalized * Time.deltaTime; This should pull the boomerang towards the player's position each tick. You can](https://pbs.twimg.com/media/EInbPFEWwAALquN.jpg)
تويتر \ Waves of Steel is in Early Access على تويتر: "@iPixelGames1 rb2d.velocity += (playerTransform.position - transform.position).normalized * Time.deltaTime; This should pull the boomerang towards the player's position each tick. You can
![unity - When scene loaded up, Position player at a start point. (Unity2D) - Game Development Stack Exchange unity - When scene loaded up, Position player at a start point. (Unity2D) - Game Development Stack Exchange](https://i.stack.imgur.com/IuSoq.png)
unity - When scene loaded up, Position player at a start point. (Unity2D) - Game Development Stack Exchange
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